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Interact

Interact

Redesign concept, 2025

A redesign concept for Interact, IPG’s platform for designing and optimising media plans. I explored a new core — login, Home with an AI assistant, the Design Console and the Budget Optimizer — and the navigation that ties them together, in dark and light themes.

Role
UX/UI design, ideation
Year
2025
Services
UX designUI designIdeationDesign systemPrototyping

01 — Context

Media planning in one product

Interact brings media planning into one place. In the concept, Home greets you with an AI assistant and entry points to every console, grouped as Mine, Make and Manage. The Design Console lays out a planning path — Client Setup, Audience, Media Strategy, Plan Investment, Activate — next to activity and tasks, and the Budget Optimizer compares allocation scenarios for a plan.

Home, dark theme — consoles grouped as Mine, Make and Manage, with the AI assistant on the right
Home, dark theme — consoles grouped as Mine, Make and Manage, with the AI assistant on the right

02 — Challenge

One product instead of several tools

The modules have very different densities: a conversational Home, a step-based console and a data-heavy optimizer. The concept had to give them one navigation model, one set of components and one visual language, and work in a dark and a light theme driven by the same structure rather than two separate sets of screens.

Login, light theme — SAML SSO, Automatic Login and the theme switch in the footer
Login, light theme — SAML SSO, Automatic Login and the theme switch in the footer
Main menu open over Home — search on ⌘K and every console grouped as Mine, Make, Manage and Other
Main menu open over Home — search on ⌘K and every console grouped as Mine, Make, Manage and Other

One navigation model, one component library, two complete themes.

Design Console, dark theme — Get Started, the Market Brief path, Activity and Tasks
Design Console, dark theme — Get Started, the Market Brief path, Activity and Tasks

03 — Approach

A grid you can see and feel

I called the direction Gridline. It rests on three principles: a monolithic structure inspired by cubes and grids, navigation that is always present but never intrusive, and high information density, so key data reads at a glance. The grid shows in the brand moments — the login is framed by a lattice of rounded tiles — and stays invisible everywhere else, in how cards, tables and menus line up.

Login, dark theme — the tile lattice frames the brand moment
Login, dark theme — the tile lattice frames the brand moment
Detail — task statuses: Final, Completed, In Progress, Not Started
Detail — task statuses: Final, Completed, In Progress, Not Started
Detail — the AI assistant panel on Home
Detail — the AI assistant panel on Home
Detail — the breadcrumb back to the Design Console and the plan header
Detail — the breadcrumb back to the Design Console and the plan header

04 — Deliverables

What I designed

Screens
Login, Home, Design Console, Budget Optimizer
Navigation
Main menu with search, breadcrumbs, client and market selectors
Themes
Dark and light, switched from the profile menu
Type
Geist
Prototype
Clickable flows: menus, breadcrumbs, theme switch
Budget Optimizer before and after — the existing blue interface (left) and the concept in the light theme (right)
Budget Optimizer before and after — the existing blue interface (left) and the concept in the light theme (right)

05 — Design system

Dark and light from one source

Every screen is built from shared components set in Geist, with colours defined as variables that switch mode from the theme control in the profile menu. I also sketched a phased path for introducing it — the new navigation first, then the core components, then aligning everything else — so the Budget Optimizer would share the same tables, badges and buttons as the Design Console.

Profile menu — the theme control: system, light or dark
Profile menu — the theme control: system, light or dark
Budget Optimizer, dark theme — Scenario 3 expanded into its channel table
Budget Optimizer, dark theme — Scenario 3 expanded into its channel table
Budget Optimizer, light theme — the same structure in the other mode
Budget Optimizer, light theme — the same structure in the other mode

The menu groups every console by what you do with it: Mine, Make, Manage.

Login, Home and Design Console in both themes — dark above, light below
Login, Home and Design Console in both themes — dark above, light below

06 — Outcome

A concept for one product

The concept shows how separate modules could work as one product, with a single navigation model, a shared component library and two complete themes. A clickable prototype walks through the main journeys, from the login to an expanded budget scenario, to make the direction easy to review and discuss.